Grand Theft Auto III

Contents:

This page contains modifications only for the “classic” PC version of GTA III. The Definitive Edition is not supported.

Last update: November 2, 2024
Fixes countless issues in your favorite game.

SilentPatch for the 3D-era Grand Theft Auto games is the first and flagship release of the “SilentPatch family”, providing numerous fixes for this beloved franchise. SilentPatch addresses a wide range of issues, from critical fixes for crashes and other blockers to various major and minor improvements identified by the passionate community in these games over decades. SilentPatch does not alter the core gameplay experience, making it an optimal choice for both first-time players and the old guard returning for yet another playthrough.

Fixes marked with can be configured/toggled via the INI file. These options are enabled by default unless stated otherwise.

Critical fixes

Compatibility issues, crashes, progression blockers.

  • Purple Nines Glitch has been fixed.
  • The mouse will no longer go beyond the game window dimensions, making it possible to play the game on multi-monitor setups without problems.
  • More precise frame limiter, reducing lag spikes a bit when playing with Frame Limiter on.
  • The game now performs a bit better on high FPS. It doesn’t freeze on fadeouts anymore, although it still has issues with car physics, gravity, and sounds. Therefore it’s still recommended to play with the Frame Limiter set to ON.
  • The game will no longer ask for a CD when all audio files are copied to the disk.
  • DirectPlay dependency has been removed – this should improve compatibility with Windows 8 and newer.
  • The “Cannot find enough available video memory” error showing on some computers has been resolved.
  • Path to the User Files directory is now obtained using a dedicated API call rather than a legacy registry entry, future-proofing the games more.
  • Fixed an issue that would cause games to freeze if III/VC/SA were running at the same time.
  • Fixed a crash after playing the game for a short amount of time without a sound card.

Other fixes

All the remaining, non-critical fixes.

  • In version 1.0, armor cheat is now TORTOISE.
  • In version 1.0, BOOOOORING cheat now works properly.
  • In version 1.0, the Stats menu now has the correct font.
  • Mouse sensitivity is now properly saved – like in the 1.1 and Steam versions.
  • Headlight coronas now display properly (as they do on PS2, XBOX, and PC Steam versions).
  • Rhino spawned via a cheat code doesn’t stay on the map forever anymore.
  • Blista can now be lifted by a car crusher crane – instead, it cannot lift Coach.
  • Shooting from M16 in 1st person mode now increments the bullets fired stat properly (so you can’t make the Accuracy stat go over 100%).
  • Wet road reflections render properly again (just like with Road Reflections Fix).
  • Reintroduced light glows under weapon/health/armor pickups, bribes, hidden packages, and money pickups – they showed only on PS2 due to a bug in all PC versions.
  • The game will not create more than 32 blips at once now – while this never happened in an unmodded game, it could have happened due to exploits and potentially corrupted the save.
  • Alt + F4 now works properly.
  • Some car panels now are detached after the car’s explosion (like they were meant to be but the code forcibly fixed them immediately after damage).
  • Metric-to-imperial conversion constants have been replaced with more accurate ones.
  • Pathfinding for cars chasing the player has been improved (most notably, it may result in “Bait” being much more playable).
  • Bombs in cars stored in garages now save properly.
  • Car generator counters now work properly for generators with a fixed number of spawns.
  • Keyboard input latency decreased by one frame.
  • Fixed corona lines rendering on non-NVIDIA graphics cards.
  • Corrected FBI Car secondary siren sound.
  • Enlarged the bounding box of Catalina’s chopper and the police chopper to prevent it from being cut off on screen edges.
  • Fixed cranes and night windows disappearing when viewed from up close.
  • Fixed a glitch allowing lightless taxis to spawn in traffic.
  • All text shadows now scale to resolution correctly.
  • Garage-related and rampage-related texts now scale to the resolution properly.
  • The trace (Destination) blip is now scaling to the resolution properly.
  • The radar’s horizontal position and its disc texture now scale to resolution correctly, resolving color bleed issues at high resolutions.
  • Credits now scale to resolution correctly, and they don’t cut to an empty screen at the very end anymore.
  • Mission title and ‘Mission Passed’ texts now stay on screen for the same duration, regardless of screen resolution.
  • The inner padding of the text boxes with a background now scales to resolution correctly.
  • The position of the dialog question text in the main menu now scales to resolution correctly.
  • FILE_FLAG_NO_BUFFERING flag has been removed from IMG reading functions – speeding up streaming.
  • Free resprays will not carry on a New Game now.
  • Fixed ambulance and firetruck dispatch timers – they reset on New Game now.
  • Timers reset on a New Game now.
  • Cars can now turn right from one-way roads (contributed by Nick007J).
  • Bilinear filtering is now applied to the player’s skin.
  • Adjusted the probability of traffic vehicles turning on their lights to match the PS2 version, including a low chance that they may never turn them on.
  • Fixed an issue where vehicles exploded twice if the driver left the car before the explosion.
  • Script randomness is now 16-bit instead of 15-bit. This fixes checkpoint paths in “Bling-bling Scramble” and ambulance routes in “Plaster Blaster” having variations previously inaccessible on PC.
  • Lines read in CPlane::LoadPath and CTrain::ReadAndInterpretTrackFile are now null-terminated, fixing issues with plane/train paths under specific conditions in a modded game.
  • Environment mapping is now applied to vehicle extras. This gives Stinger a reflective, metallic roof.
  • Pedestrians trying to dive to avoid an oncoming car now dive correctly to the side, rather than jumping towards the threat.
  • Drivers now behave correctly when shot at. In the PC versions, they would always speed away, but now they can also do nothing, like in the PS2 version. Additionally, a third, previously inaccessible behavior where drivers abandon the car and flee on foot is now working correctly.
  • Dodo keyboard controls are now active when the All Cars Fly cheat is enabled.
  • Temporary pickups (like money) are now properly cleaned up if there are too many of them, fixing a possible object leak.
  • Car reflections are now displayed correctly in the Steam version (integrated Steam Car Colour Fix from Sergeanur).
  • Made Claude sit when riding in a Speeder, the same as Fire_Head’s SitInBoat. This change also applies to Skimmer if III Aircraft is installed.
  • All FBI Kurumas now spawn in a dark grey color with unpainted bumpers, rather than pitch black.
  • Detached limbs now have properly working LODs, instead of rendering the normal and low-detail models at the same time.
  • Low Brightness options now load and save correctly, instead of reverting to overly bright values.
  • Support for the brakelights dummy has been restored, allowing brake and reverse lights to work as they did in the PS2 version, rather than always sharing the same placement with the tail lights.
  • Fixed siren corona placements in Firetruck, Ambulance, and Enforcer.
  • Fixed taxi light corona placement for Taxi.
  • Fixed police chopper’s searchlight placement.

Enhancements

Any changes that don’t strictly fix game bugs.

  • If the settings file is absent, the game will now default to your desktop resolution instead of 640x480x16.
  • All censorships from German and French versions of the game have been removed.
  • Made the game select metric/imperial units based on system locale settings.
  • Sliding mission titles and odd job texts from the GTA III beta can now be re-enabled (off by default).

Credits

SilentPatch includes code contributions from:

  • aap
  • B1ack_Wh1te
  • DK22Pac
  • Fire_Head
  • Nick007J
  • NTAuthority
  • Sergeanur
  • spaceeinstein
  • Wesser

Setup instructions


Download Download DDraw Component

See source on GitHub

Discuss on GTAForums

Last update: February 9, 2016
Adds XInput controller support on par with modern games.

Hey, what’s going on? You plugged in your PlayStation or XBOX pad in hopes that you’ll be able to play GTA on your PC just like you used to play on the console, and for some reason you can’t make the controls work properly? You can’t use full possibilities of your brand new, XInput-compatible pad? Maybe you want to refresh your childhood memories after ages of playing IV and you’re sick of the old-fashioned controls?

If any of these apply to you, GInput is the mod you’ve been looking for! This modification completely rewrites GTA controls handling and ditches DirectInput in favour of XInput. This way, your PlayStation 3 and XBOX 360 pads will be handled by the game just perfectly, taking advantage of all their features, including analog triggers. If used with DualShock 3 controller and SCP Driver Package, it can go as far as making full use of SIXAXIS feature, just like some PS3 titles do!

This modification features:

  • Complete XInput support, so pads are mapped to match console versions perfectly (including Start button, which can’t be mapped on PC version without this modification).
  • Proper vibration support - something that was cut from all PC versions of the game!
  • FIVE different control mappings - four setups matching PS2 selectable setups and fifth one being a recreation of GTA IV controls!
  • Pad buttons in In-Game helps, replacing PC key names (depending on user’s choice, either PlayStation or XBOX buttons are shown).
  • An INI file with tons of options - including toggleable vibration, selecting controls setup, Invert Look option from console versions, axis inversion options from San Andreas and more!
  • Automatic switching between keyboard & mouse and pad controls, basing on last device input.
  • Support for Guide/PS button. The button is fully functional and can show your Steam Overlay menu if you launched the game via Steam!
  • Cheats input from the pad. Use classic PS2 cheats on PC!
  • Extended support for DualShock 3 controllers and SCP Driver Package - including pressure sensitive buttons and SIXAXIS accelerometers.

Setup instructions


Download

Discuss on GTAForums

Last update: February 10, 2017
Play PS2 radio files directly on PC.

What up? Are you ready for the best Audio ASI Ever? Are you sick of TC mods and conversion mods badly messing and converting the audio wrong? Well guess what, we’ve got a great mod for you! VBDec, the first actual ASI plug-in for Grand Theft Auto III and Grand Theft Auto: Vice City!

What does it do? Well this plucky little plug-in enables playback of the PlayStation 2 .VB audio format on these games, NOT CONVERTED, NATIVE, untouched audio, so now you can finally get the full quality of these files without doing the conversions all by yourself or hoping that someone else hasn’t messed things up and badly converted to MP3 or something.

How about an added bonus? Well now the “MP3 Player” slot can also playback these files! Finally you can use stream audio from the PlayStation 2 versions of Grand Theft Auto III, Grand Theft Auto: Vice City, Grand Theft Auto: Liberty City Stories and Grand Theft Auto: Vice City Stories exactly how Rockstar intended, with no quality loss!

“I use it on every installation so I can fight with the best sound” -Ash

VBDec, by Silent and Sergeanur (…and Ash_735, WHAT UP!?)

Setup instructions


Download (VBDec) Download (Audio Samples)

See VBDec source on GitHub See Audio Samples source on GitHub

Discuss on GTAForums

Money Messages

Last update: July 31, 2014
A touch of GTA2!

This modification restores some early left behind code found in Grand Theft Auto III which had money amounts display in game after blowing up vehicles, picking up money, etc, just as it displayed in older GTA titles such as Grand Theft Auto and GTA2. The same code was left in Vice City too, so the modification re-enables this feature there as well.

Money pop-ups will now show when:

  • Picking up a money pickup
  • Hitting a vehicle with another vehicle
  • Blowing up a vehicle
  • Destroying a police helicopter

Setup instructions


Download

See source on GitHub

Discuss on GTAForums

Destroyable Airtrain

Last update: September 18, 2014
Do a German III TV commercial!

This modification restores some beta GTA III code, allowing the player to blow up the Airtrain. In the final game version, the player could only destroy a Dodo flying above the city, yet destroyable Airtrain was shown in some places before III release (such as a German TV commercial).

Setup instructions


Download

See source on GitHub

Discuss on GTAForums

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