Introducing modifications for console games

September 27, 2020

2 min. to read

TL;DR - if you are not interested in a short rant of mine and came here to get the cheat codes, head to the Sony PlayStation page for a list of games and cheat codes.


Recently I’ve been using DuckStation, a relatively new, modern PS1 emulator, quite a lot. Not only it’s fast and accurate, but also includes modern features like PGXP, cheats, post-processing shaders, and is aimed to include overclocking soon. Of course, me being me I could not only play those games – so I started experimenting with cheats enhancing the games.

While cheats making some games widescreen and/or 60 FPS exist, I was not satisfied with how incomplete some of them are and how the information is spread around numerous websites and random Excel spreadsheets; this has affected Gran Turismo 2 the most, which has 10 versions and the versions I have did not have proper cheats anywhere!

Combining these issues with the fact that I figured out how to work with PS1 games by using no$psx, another debugging-oriented PS1 emulator, I decided to do something about it – so I’ll be hosting my cheat codes on the blog, just like mods for PC games; starting with cheat codes for PS1 games, but it may or may not expand to more consoles and emulators.

Current and planned codes

I have created a Sony PlayStation page, listing PS1 games I currently have codes for. At the moment of writing this post, it includes the following codes:

Later on, I plan to add more codes – such as the metric system for NTSC-U versions of Gran Turismo, No UI patches, etc.

Since every emulator has its way of supporting cheats, for setup instructions please refer to the documentation of your emulator of choice.

  1. It goes without saying that to be able to use 60 FPS cheats without slowdowns, you might need to overclock the PS1 in your emulator of choice.  2

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