This page is for patches for the Acclaim PS2 prototypes of Juiced. For mods for the PC demos, see Juiced (Demo).
While the Xbox prototypes and the final game (on all platforms) target 60 FPS, both PS2 prototypes are locked to 30 FPS. This patch lifts the FPS cap, allowing the game to hit 60 FPS. When using this cheat in PCSX2, the default configuration tailored for the final version of Juiced prevents these prototypes from maintaining a stable 60 FPS, even with an overclocked emulated CPU. For an optimal experience, several settings should be changed as follows. Please make sure to use Per-Game Settings to change those, as changing those settings globally is guaranteed to cause problems with other games, including the final version of Juiced:
- Set EE Cycle Rate to 130%.
- Enable Enable Instant VU1.
- Disable Enable Game Fixes (in the Advanced tab).
The July 28, 2004 build and the final version of Juiced include an option to switch the game to use Progressive Scan by holding X + △, while the June 11, 2004 build doesn’t implement this option yet. With this cheat, Progressive Scan is enabled also on this build.
All Acclaim’s versions of the game have slightly defective widescreen support and the aspect ratio is “overcorrected”, causing the image to be squashed. With this patch, the widescreen proportions match 4:3 perfectly, the same as I did for PC demos.
This DNAS Bypass cheat allows the game to go online through OpenSpy by bypassing a defunct authentication service from Sony. My tests were done only on the June build; July build can go online too, but I’ve not had much success creating a lobby.