New vehicle animations in SilentPatchSA

May 27, 2018

3 min. to read

A week ago, new builds of SilentPatch were released (you can grab them from Mods section). Looking at the changelog, one of the features added to San Andreas was:

Several vehicles now have extra animated components: Phoenix hood scoops, Sweeper brushes, Newsvan antenna, radars on several boats, extra flaps on Stuntplane and Beagle

While it is explained pretty clearly what features were added, some people asked for more specific info and/or a showcase of those. Thus, I guess a follow up is not too much to ask for…

This clip shows all new animations added to the game in Build 29. As usual when adding something which is not purely a fix, I’ve been asked if those really belong to the ‘patch and if they are custom. Let me briefly go through all added features and explain the choices behind them, then:

In addition to those, Build 30 will feature one2 more additional animation – functional ladder on Firetruck used in End of the Line:

So what went wrong here? This ladder is supposed to swing left and right. However, turns out the code also supports moving it up and down, but the controls for that were disabled. Re-enabling them made the feature work fully correctly! Now, right analog stick on the gamepad or Num2/Num8 keys (or whatever you have bound for hydraulics) will move the ladder up, and it slides back down on its own when user lets go of it.

As always, there is no ETAs on Build 30, so just sit back and follow the progress :)

  1. A minor implementation issue has slipped into Build 29 – this component does not animate when reversing, while it does in Vice City. This has been fixed for Build 30. 

  2. That’s assuming I don’t find any more vehicles with components which could be animated, but I’m pretty sure I went through them all by now. 

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